On Firefly/Serenity

The Virtual 'Verse

By Corey Bridges

On December 7, 2006, the news shot worldwide via the Internet: Firefly was not dead.


Was it another movie? Nope. A new TV series? Nuh-uh. More comic books? Not so much. It was to be (drumroll) an MMORPG.

If you’re scratching your head and muttering, “MMO-whosawhatsis?” here’s the deal: MMORPG stands for “massively multiplayer online role-playing game.” Called MMO or MMOG for short, this genre of game is the most compelling kind of video game to be developed in years, and it’s shaking that industry to its foundations. An MMOG lets millions of people meet (and socialize, fight, cooperate, or do practically whatever they want) in a computer-generated virtual world. If you’ve heard of World of Warcraft or Runescape, that’s what we’re talking about. As compelling as single-player games can be, MMOGs are orders of magnitude more rich and interesting, mostly because it’s real people you’re working with or against on short-term quests or epic multi-month projects. You’re surrounded by friends, enemies, and people whose agendas are downright unfathomable. It’s not uncommon for people to put in twenty hours a week playing these games, and play the same game for years at a stretch. Real world relationships have been made and unmade around these games. It’s a remarkable phenomenon, and it may well be the future of entertainment.

Proving that God(dess) enjoys irony, the announcement of this latest Firefly resurrection came from FOX. Specifically, 20th Century FOX Licensing & Merchandising Division announced with upstart video game company Multiverse  …

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